video game arcade cabinet STEAM Education and Video Games: Taking STEAM Educational Games to the Next Level

by:BLEE     2019-07-10
video game arcade cabinet STEAM Education and Video Games: Taking STEAM Educational Games to the Next Level
Over the past decade, educators have faced many challenges as the education system has changed, driven by new government and community policies aimed at improving educational outcomes and transformation...Over the past decade, educators have faced many challenges as the education system has changed, driven by new government and community policies designed to improve educational outcomes and in line with changing careers and industriesLike any large industry, there is A lot of disagreement on some changes in the world, and most notably the recent addition of the "A" of art to prevent it from evolving into STEAM education.As mixed learning and multi-style learning become more credible, a common question that has been debated is whether STEAM educational games can be used as a serious educational tool in the teacher's toolbox.
The meaning of knowing today has shifted from being able to recall and repeat information to being able to find, evaluate and use information in the right time and context;Use higher-level skills such as the ability to think through language and media, solve complex problems, or engage critically.Many STEAM education experts believe that in developing these skills, an important part of improving our current educational approach should include helping children learn from what they are best at-Play!The game naturally supports this form of education.Some experts believe that the game is a learning system in the first place, which shows the player's sense of participation and entertainment experience.
STEAM education games are designed to create a compelling complex problem space or world where players can learn about themselvesDirectional ExplorationTheir meta-The game and mission system is designed to providein-Time to learn and use data to help players understand how they do it, what they need to do, and where to go next.The game creates a compelling need to know, need to ask, check, absorb and master certain areas of skill and content.According to the Pew Research Center, as many as 97% of teenagers play computer games.
Games are very popular among children and teenagers, and many educators try to take advantage of this popularity and use games to maximize classroom and family engagement.\ "Gamers often show persistence, adventure, attention to detail and problem solving, and all behaviors that will ideally be shown regularly at school.-MIT Education ArcadeSimilarly, the American Federation of Scientists pointed out: "The success of complex video games shows that games can be taught higher --Sequential thinking skills such as strategic thinking, interpretation analysis, problem solving, planning and execution, and adaptation to rapid change.
These are American skills.
Employers are increasingly seeking.
"Some of the most important research on STEAM education games and games --Based on learning is done by the game and learning assessment Lab (glaslab), which was established in collaboration with the Bill and Melinda Gates Foundation and the MacArthur Foundation.Research and development is carried out by Pearson's Educational Testing Service (ETS) game Research InstituteAssociation of Electronic Arts (EA) and Entertainment Software (ESA ).Their research is very promising, and one study found that when digital games are compared with other teaching conditions that do not have digital games, from a broad cognitive perspective, the effect of supporting digital games is from moderate to strong.
\ "For a student who doesn't have a game, his or her academic performance will increase by 12% if he or she has a game," reports the team at the Bill and Melinda Gates Foundation.12% of the achievements in education are significant.In the same study, the researchers also looked at simulations, in which the student's grades were improved by 25%.
That’s huge.
In a related study, the Joan Ganz Kuni Center surveyed 700 K-Eight teachers talked about how they used digital games in class.Nearly 75% KEight teachers reportedly use digital games for teaching, and 55% of them say their students play at least once a week.Digital games using teachers also say they are using games to deliver content specified by local (43%) and state/national curriculum standards (41%) and evaluate student additions (33%) (29%) core knowledge.
On January, Plass wrote: "By balancing the fun of the game and the appropriate level of challenge, the game has the ability to keep players in their own unique and most challenging and attractive learning area, professor of Digital Media and Learning Science at New York University.STEAM education games allow students to learn at their own pace without continuous supervision.The player's experience can be tailored to their performance and preferences.
If the problem is solved correctly, educational games can adapt to more challenges.If they struggle with a concept, the game can present the same concept in a different context, or reduce the difficulty before the student gets it.An impressive new market is planeters: a steam craft adventure that uses an educational sandbox disguised as a video game to teach STEAM education, coding, and robotics.
Similar to my world, planeers has hundreds of STEAM education tasks mapped to integrated steam courses (science, technology, engineering, art and mathematics) designed to teach children important skills in the 21 st century in a fun, highly active open world environment.As the next generation of STEAM education games, planeers even teaches computer programming for children in fun interactive ways.There are home and school versions and we encourage parents to check the game features.
Bill Gates once said a quote: "Imagine if the kids put their time and passion into a video game and teach them with little notice\ "With the growth of investment in STEAM education games, parents and teachers don't have to imagine anymore. new games will be released every month to increase the teaching of STEAM programs, children's computer programming, robot technology, core 21C subjects such as engineering and design.For more information, please check out our list of the top five educational games that your child should play now.
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