arcade stick Fighting Games - Numbers AND Letters? A Primer on Input Notation

by:BLEE     2019-07-01
I can't learn these combinations because I don't have these numbers!WHAT DO?If you look at some of the popular fighting game sites like shyuken and Dustloop, you might notice that all the combinations have a strange symbol.5B> 3C> 214 D> C> 5C> 2C> 4D> D> [j.It almost feels like you're learning math or something.However, don't worry, this input labeling system is actually easy to understand.
As long as you understand how the control stick on the controller or the joystick on the arcade lever (for you trying to get into the combat game scene) is oriented, when I explain what is a valid input symbol, you should be able to follow.When you forget how the input symbol works......Imagine the joystick as if it were on the numpad.
It sounds strange, but it might be better to explain this through a small chart.Please note that this looks like a numpad on a computer keyboard (although if you're using a Netbook like me now, there won't be a numpad in front of you, I guess it's too bad ).Imagine your joystick, D-Now, in the case of no push, pull or any other force on the number 5, pad or simulate the stick.
This is considered a "neutral" position.
Let's say we're on the left side of the opponent.If we want to move our character to the right, we push the stick or mat to the right.This will tilt the stick or mat towards the number 6.
Therefore, the number "6" will be assigned to "right ".1 = down-3 = down-7 = up-9 = up-Again, it's all assumed that our character is facing the right (or left) side of the opponent ).Listing it like this will not be considered to be very effective, much less memorable.
You have to switch directions for numbers 1, 3, 4, 6, 7, and 9.There won't be many happy campers.However, you may already know that when your character is right, entering "right" moves the character forward, "or rather, to the opponent (I believe most of you already know this, but you can be here for those who don't ).Let's try to replace "right" with "forward" and replace "left" with "back ".
1 = down-3 = down-7 = up-9 = up-This way, when labeled like this, no matter what direction you are facing, you can apply the input symbol and still complete the movement you want.Most of the time, symbols will have variations that are specific to characters.BlazBlue is a good example because there is a lot of character diversity in the game.
However, while there is no guarantee that most combined themes will almost always list symbol changes.If you have any questions about strange symbols, be sure to ask someone in the topic or try to search the forum for its introductory knowledge.236 = down> down-214 = down> down-623 = Forward> down-41236 = back-downReturn> Close-63214 = Forward> down-Forward> down-421 = back> down-12369 = down-Return> Close-Forward> up-Forward (also known as the upward half-circle-632 = Forward> down-Forward> down (in Marvel vs only.
Most of the time, symbols will have variations that are specific to characters.BlazBlue is a good example because there is a lot of character diversity in the game.However, while there is no guarantee that most combined themes will almost always list symbol changes.
If you have any questions about strange symbols, be sure to ask someone in the topic or try to search the forum for its introductory knowledge.However, there are no numbers in the combination I said.They are full of letters.For example, qcf, qcb, cr.MK, f.HK, etc.The symbols I listed above mainly apply to the most influential airdashers and fighting games in Japan.
However, the impact of Japan is not necessarily the reason;It's more like the impact of some fighter database forum (I'm looking at you, shyluken.com).The main fighting games that do not use digital input symbols are street fighter and Marvel.Capcom 2 or 3.Marvel vs.Capcom 1, by the way, is not playing enough and is considered a mainstream fighting game.
The street fighter has an input system that is completely different but still easy to understand.It just needs to know what the attack on the button is.(position).Street Fighter has 6 buttons, namely, jab, strong, fierce, short, front and round house.
These complex names (and unnecessary in my opinion) are called light punches, medium punches, heavy punches, light kicks, medium kicks and heavy kicks, respectively.The posture may be different from the one when standing, crouching, or jumping.Since this symbol is only for normal, no charge, Dragon boxing or fireball motion is used.
Instead, move names or nicknames for these.These positions are also very common, especially after shorken.Com covers a wide variety of games.Knowing this kind of thing doesn't necessarily make you a better player right away, but giving it time you can get information from professionals more effectively and easily, in the long run, this can help you become a better player.
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